Spellcasting is a very important aspect in the Shining Force III world. Being able to perform devasting magical attacks and learning how to avoid them may be the difference between victory or defeat! This page is a brief introduction to spellcasting, with comments on spell effects. More details to come. Note: Some
characters classes cannot use any kind of magic: to
compensate this they are generally stronger physically
and have no MP bars.
This group lists spells that affect enemies by changing their status negatively: doing direct damage to HP gauge, decreasing status for easier kills, and even killing on a single touch! Elemental Attack: Elemental Attack Spells may be unimpressive at lower levels, but can be devasting when used by a powerful Wizard. They are specially useful to clear large groups.
- Tornado -
Causes Wind elemental damage to enemies. Summoning
Attack Spells are very powerful, just the most skilled
mages learn them. Enchated weapons, however, may be found
in your quests and will allow your regular Wizards,
Clerics or Heroes to Summon up creatures from heavens -
or even darkness! - Phoenix -
Causes Fire elemental damage to enemies. These spells are not very popular due to the fact they may completely miss, causing your character to lose a turn and waste his/her precious MP. Do not underestimate them however, specially if your enemies can use them! Of these, the most used by players seems to be Slow. - Sleep -
Puts an enemy to sleep for some turns.
This group lists spells that affect your army by changing their status positively: refilling HP gauge, curing abnormal status, raising attributes for a limited time, and even retreating in critical battle moments! Healing: The spells
for direct healing can save the entire party even when
things look completely lost. Be sure to do not panic, and
have your Priest/Cleric ready to cast! Unfortunately,
Healing Spells cannot ressurrect dead allies.
Supporting: Supporting Spells are very important. They increase eveyone's effectiveness in battle by boosting attributes for a short period of turns. - Return -
Retreats party to last church. |