Rumor Mill...


This section features unconfirmed or inconsistent information... try them by yourself and have fun... Be sure to send me an e-mail if you prove them to be true or false, or have a new rumor!


On to the rumors...

1). It's said there is a bug in the game that allows you to get Julian before Irene. The method is still unknown, and will be posted here once the information is confirmed.

True!! I've just tested it on my US copy and it works. It's just a glitch, but no doubt a hot information!! Here is the explanation on how you can make this to work:

Once Chapter Two starts, your party will be in the Headquarters. After some dialogue, you must leave the HQ. Press "Y" to make the camera align correctly, so you can follow the directions given here. So, go up the stairs, and stay near the three to the right. Now, face the small wall near you. Keep forcing Synbios' face against the wall while turning the camera, until he "enters the wall" and starts walking "underground". Keep trying, it's very easy to do!! Now, all you need to do is to guide Synbios through the outside margins of the city, until he reaches the gate. You may lose him of sight sometimes, but the camera will help you to locate yourself. Once you step outside the gate, you'll leave Railhead without Irene and Julian will join you!

You may proceed in the game normally after this, but you'll miss the battle at Railhead Cargo Room, where you find the Healing Rain and Irene joins you. If you go back to Railhead City and try to save Irene, Julian will not be in your group anymore.

Since this is a glitch and not really a new strategy, this info was not inserted on the guide. Serious players will never want to lose Irene as a party member, and you should consider doing this just for the fun. Cool, isn't?


2). It is possible to heal the Sacred Elbesem Statue using the Healing Rain or Grace's Aura Level 4 (Grace will need a lot of effort to get this spell at this point of the game).

2). False. Using the Healing Rain, all them members of the force are healed, but it has no effect on the Statue. The same should apply to Grace's Aura Level 4. This is truly a blow to those who believed that could save the Statue someday. Sad, but true.


3). According to another Shining Force III guide, you can give the Cut Flower to the girl you can push in Aspia (Chapter 4).

False. Using the Cut Flower in the girl has no effect. I've tested this with the US version of Shining Force III: Scenario One, and probably the same thing is going to happen in the other versions.


4). You can't make a Steel Tiara using a Small Mithril in the Smithy.

True. You can't get a Steel Tiara made by the Smithy. The only way to get this item on Scenario One is bugging the item seller in Malorie (beginning of Chapter 6).


5). In the first battle of Chapter 4, there's a central mountain that Eldar can fly over and inspect. The fact is, she inspects but nothing is found. This happened on the US Shining Force III disc, so in the others versions an item may be there, such as an weapon or mithril stone.

False. I've heard nothing is found in the UK or JP versions of the game too (I can't confirm this personally because I only own the US copy). Seems like we just discovered another programming bug.


6). In the Switching Point Battle, it is said that you can have up to 5 characters to cross the tracks if you place them correctly. These are: Synbios, Dantares, Masqurin (!), Obright and Julian. This one seems to be really true, I just need the placement startegy to confirm this... Anyone?

True. Both Jason Walton and BladeMaster confirmed this, and here are explanations on how they made it (I didn't test this personally):

Here is BladeMaster's extremely detailed guide to do this:

"Oh!  Listen to this.  You wrote in your guide that it's possible to get Masqurin across the tracks towards the 'fugees in Battle 8, right?  I proved that it can happen.  If I had a camera with spare film, a computer photo scanner, and know how, then I wish that I could've shown you the photos of where to step and all of that, but I can only tell you about it.  Here's how:  Turn 1- get Masqurin to the bottommost step to the right, along with Dantares, Synbios, Julian, & Obright. (my recommendations, not really necessary, well, maybe Dantares) Turn 2- bring Masqurin to the second to the right most step at the bottom, while stepping Dantares to the spot where the Destonian soldier to the right won't attack him. (if this does happen then Masq won't reach past the tracks because of the soldier blocking her way) Turn 3- move Masq as far close to the broken wood pieces on the track as possible without having soldier get in her way.  Try to block the soldier off with Synbios, Julian, (I equip him with Protect Ring and let him take the hits that can cost Synbios his own life) & Obright.  Dantares should be across the tracks by now and switching the tracks.  Turn 4- the train stops in front of the broken wood space on the tracks; if positioned correctly, Masqurin should be able to walk across the tracks and stop on her only space past the tracks!  Phew!  Made it!

Also, I found what I consider to be the safest route to move the refugees past the soldiers.  Here's how: (I'll call the lead brown ref & the other brown ref 1 & 2.  I'll call the orange hooded refs 3 & 4, and lastly, little kid ref is 5.  They're refered to their front-back order at Turn 1.) Move 1, 2, & 3 across the dark grass, while splitting up 4 & 5 on the other sides of rocks, next to the fence.  Continue moving 1, 2, & 3 forward and closer to the next set of rocks, while moving 4 & 5 closer to the group.  1 should be past a rock, with 2, 3, & 4 trailing behind, and 5 next to 4 on that space by the rocks.  Next turn, put 1 on the left side of the fence gap; have the rest behind 1 and try to keep them close to the fence as well.  1 can now cross the tracks to the leftmost space.  From left to right put 5, 4, & 3 on the gap, and have 2 right behind 3.  By now, Dantares should've already switched the tracks and already caught the attention of the Destonian Soldier and the 2 Snipers, with his own backup of Synbios, Julian, & Obright.  (Masqurin optional, better to have her with the others so that there is equal distribution of power on both sides of the battle.)  Now move 2, 3, 4, & 5 across the tracks and grouping with 1;  Your 4 men should be destroying the enemies to the right.  The soldiers will get near the tracks, but they most likely will not cross and attack the refugees, probably because of the presence of the 4 fighters, they'd rather attack when you're not looking.
Hope this helps out."

And here are Jason Walton's hints:

"I can write a few things though at this time, just without character placement specifics.  First off, the key to victory lies in Dantares' agility.  It must be faster than the Destonian Soldiers.  If it isn't, then the player needs to get the Gale Ring hidden in that rock on the otherside of the tracks, and then cast Return and restart the battle.  The reason Dantares must be faster, is because he is a distraction for the Destonian Soldiers, who will rush to attack Dantares just before the refugees cross the tracks.  If the soldier moves before he does, then the soldier will rush towards the civilians and slaughter them.  The two archers that are with the soldier, follow that soldier, so if the soldier goes after Dantares, so will the archers.  And likewise, if he goes after the refugees, so will the archers.

That's about all I can say for now, until I give specifics on character placement.  I'd basically do something like "Move Masqurin, 2 spaces right, and 3 spaces down".  "


7). Gracia, the Holy Child, is supossed to be inside the locked 2-floor house in Railhead City.

Not confirmed yet.


8). It may be possible to open the locked treasure chests in Aspia Castle (Chapter Four).

Not confirmed yet.


Can you confirm any rumor? Please e-mail me.

Magician Masqurin