
These are the 20 characters found in
Shining Force III Scenario 1, listed by the order they
join your force. Some of them will not join
automatically, so you should do some special things as
listed here (remember this is only a quick guide, and is
no near as detailed as my game walkthrough):

Synbios |
Gender: Male
Race: Human
Class: Soldier > Swordsman
Weapons: Sword, Rapier, Blade and Dagger.
Magic: Return, Spark.
Join condition: None. |

Dantares |
Gender: Male
Race: Centaur
Class: Knight > Cavalier
Weapons: Lance, Spear and Halberd.
Magic: None.
Join condition: None. |

Masqurin |
Gender: Female
Race: Elf
Class: Magician > Wizard
Weapons: Rod, Ankh and Wand.
Magic: Blaze, Spark, Attack.
Join condition: None. |

Grace |
Gender: Female
Race: Beast
Class: Priest > Cleric
Weapons: Rod, Ankh and Wand.
Magic: Heal, Antidote, Aura.
Join condition: None. |

Hayward |
Gender: Male
Race: Elf
Class: Archer > Marksman
Weapons: Arrow, Quarrel and Shell.
Magic: None.
Join condition: Joins if not killed during battle
at Saraband Pier. Talk to him and he joins. |

Obright |
Gender: Male
Race: Dwarf
Class: Warrior > Gladiator
Weapons: Axe, Tomahawk and Mace.
Magic: None.
Join condition: None. |

Irene |
Gender: Female
Race: Human
Class: Monk > Master Monk
Weapons: Glove, Knuckle and Claw.
Magic: Heal, Tornado, Resist.
Join condition: Joins if not killed during battle
at Railhead cargo room. Talk to her and she
joins. |

Julian |
Gender: Male
Race: Human
Class: Soldier > Swordsman
Weapons: Sword, Rapier, Blade and Dagger.
Magic: Return, Spark.
Join condition: None. |

Cybel |
Gender: Female
Race: Centaur
Class: Knight > Cavalier
Weapons: Lance, Spear and Halberd.
Magic: None.
Join condition: None. |

Eldar |
Gender: Female
Race: Birdsoldier
Class: Birdsoldier > Birdknight
Weapons: Wing, Sword and Rapier.
Magic: None.
Join condition: None. |

Kahn |
Gender: Male
Race: Human
Class: Monk > Master Monk
Weapons: Glove, Knuckle and Claw.
Magic: Heal, Support, Slow.
Join condition: None. |

Noon |
Gender: Male
Race: Elf
Class: Wizard
Weapons: Rod, Ankh and Wand.
Magic: Freeze, Spark, Soul Steal.
Join condition: Joins after mansion battle if you
don't kill any of the Kyon-shis in Quonus
cemetery. |

Justin |
Gender: Male
Race: Centaur
Class: Bow Knight
Weapons: Arrow, Quarrel and Shell.
Magic: None.
Join condition: Talk to him inside a tent in
Vagabond. He joins when you try to leave the
village. |

Horst |
Gender: Male
Race: Dwarf
Class: Gladiator
Weapons: Axe, Tomahawk and Mace.
Magic: None.
Join condition: Joins if you talk to him in
Aspinia barracks and answer "Yes" twice
to his questions.. |

Penn |
Gender: Male
Race: Penguin
Class: Penguin > Emperor Penguin
Weapons: Beak.
Magic: None.
Join condition: Give the Chicken
Feed to a hen inside the train, it will
follow you; buy the Large Egg in
Vagabond and use it on the hen at headquarters. Penn will
escape, but joins later if spoken to in Storich. |

Ratchet |
Gender: Male
Race: Goblin
Class: Steam Knight
Weapons: Anchor, Shell.
Magic: None.
Join condition: Push the swicth inside Vandal's
Mansion in Quonus, he will talk to you and
escape. Find him in Vagabond, talk to him again. Ratchet finally
joins in Chapter Four, before you enter the
Volcano Cave. |

Frank |
Gender: Male
Race: Werewolf
Class: Werewofl
Weapons: Claw, Glove, Knuckle.
Magic: None.
Join condition: Push him (yeah, physically)
inside your headquarters in Flagard. |

Hagane |
Gender: Male
Race: Human
Class: Ninja
Weapons: Katana, Shuriken.
Magic: Sleep, Soul Steal, Attack.
Join condition: Search the upper right pillar
inside Lookover Tower Ruins. |

Murasame |
Gender: Male
Race: Human
Class: Ninja
Weapons: Katana, Shuriken.
Magic: Blaze, Slow, Resist.
Join condition: None. |

Fynnding |
Gender: Male
Race: Birdsoldier
Class: Birdknight
Weapons: Wing, Sword and Rapier.
Magic: None.
Join condition: None. |
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