Chapter Six Guide


Malorie:

Here you can find the Smithy again, so it's a nice time to get Mithril equipment made. Looking around the town you can find the following items:

- 2000 gold coins - shelf in birdmen's house.
-
Gaia Axe - inspect crate outdoors.
-
Holy Ankh - inspect crate inside birdmen's house.
-
Kingdom Ruin Map - inside treasure chest outdoors.
-
Large Mithril - inside barrel in a house.
-
Large Mithril - inspect crate outdoors, near the birdmen's house.
-
Nimble Ring - inside crate near the gate of the town.
-
Small Mithril - barrel in a house.

In the item shop, bug the girl until she sell you a Dark Bowl (5000 gold coins), a Steel Tiara (7000 gold coins) and an Ibiru Ring.

To proceed in the game, go to the gate near the church and talk to the guard. Answer him "No", "Yes" and "Yes". Prepare for the next battle soon.

Battle #25:



Murasame

At the start of this battle you'll be severely outnumbered: only Synbios and Dantares will be on the battlefield. Be sure to move them to the center, near the fountain, and hold on a while. Murasame, the Ninja, will arrive with the rest of your party and join you.

Break all the barrels during battle to unblock passages and get the following items:

- Brave Apple - break barrel near the starting point of your party.
-
Large Mithril - break barrel near the door to the upper left corner of the field.

Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Bow Knight x2 47 0 None None             Fairy Powder, ?? gold coins
Giant Armor x5 55 0 None               Medical Herb, ?? gold coins
Silver Knight x3 60 0 None Dominion Ray             Healing Drop, ?? gold coins
Aspia Mage x3 51   Spark LV2, Confuse LV2               Healing Drop, ?? gold coins
Wilmer (BOSS) 160 0 None               Shiva Sword, ?? gold coins


Malorie Castle (after battle):

Once the battle ends you'll be able to enter the small room, but only if you broke the barrels blocking the door during battle. Exploring the room you can find a Dark Matter, a Macho Maul, and the Ultra Lance inside the treasure chests.

The rest of the castle will be acessible too, find the following items:

- 3000 gold coins - shelf upstairs.
-
Happy Cookie - inside barrel in storeroom.
-
Large Mithril - inside barrel in jail where Fynnding is being kept.
-
Potion - inside treasure chest in storeroom.
-
Pretty Glove - inside treasure chest in storeroom.

Once you're done, you must go to the garden of the gastle (where you fought the last battle) and go out using the door to the left. Duke Palsis will ask Synbios if he's ready, answer "Yes".

Battle #26:

Here you must face Braff's troops: a very hard battle. Plan your attack carefully!

TIP: I generally advance to the left. There, you can keep you party hidden on the bushes: the 30% bonus on defense due to Land Effect will be a great help. Keep everyone together, and don't care about being hit by some Blaze LV3 spells: have Irene or Murasame to cast Resist and Grace ready to cast Aura to avoid problems. That's better than having someone dead at Braff's Phoenix LV2 summon spell.

Once all the enemies try to attack you, they may end up in a nice position to be hit by spells, and that's your chance to wipe a lot of them. It's a nice idea to kill them before attacking Braff.

Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Bow Knight x4 47 0 None None             Fairy Powder, ?? gold coins
Griffon x2 80 0 None Tornado           None Healing Drop, ?? gold coins
Harpy x2 52 0 None Panic 47 34 23 6 4 None Angel Wing, ?? gold coins
Silver Knight x8 60 0 None Dominion Ray             Healing Drop, ?? gold coins
Sorcerer x2 65   Blaze LV3, Freeze LV3               Fairy Powder, ?? gold coins
Braff (BOSS) 140   Phoenix LV2             Photon Blade Photon Blade, ?? gold coins

Once the battle ends, Braff will leave the Statue Gem in the ground. Get it and use on the statue in Aspia's outer wall, that will open a secret passage to Aspia Catacombs.

Aspia Catacombs:

Entering Aspia Catacombs, you can see a locked door. It can't be opened on this Scenario, I suppose. Just follow the corridor to enter your next battle.

Battle #27:

In this battle you'll meet Basanda and Spiriel. Also, the last Ruins of Scenario One can be explored now: note that you won't enter using the same door as the Thief. He'll use the door near Basanda and lock it, so you should use the open door to the right.

Spiriel is possessed by some kind of Bulzome magic. Do not kill her if you want her to join you in Scenario 3! Instead, use a Sleep spell or just ignore her, and kill Basanda. Some people say you should use the Elbesem Orb on Spiriel, but I don't know if this is a mandatory condition since it has no apparent effect on battle.

Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Lizard Man x4 51 0 None Critical Hit 46 30 16 5 3 Power Axe Power Axe, 510 gold coins
Cerberus x6 54 0 None Fire Breath 48 35 20 6 4 None Healing Drop, ?? gold coins
Harpy x2 52 0 None Panic 47 34 23 6 4 None Angel Wing, ?? gold coins
Mask Monk x3 50 30 Blaze LV3 None 44 27 26 5 6 Bronze Rod Silver Ring, ?? gold coins
Griffon x1 80 0 None Tornado           None Healing Drop, ?? gold coins
Minotaur x3 110 0 None Full Swing             Healing Drop, ?? gold coins
Spiriel* 160 0 None Death Drive 67 51 24 6 5 Star Halberd, Master Ring Power Undies, ?? gold coins
Basanda (BOSS) 280 120 Tanatos LV2, Blaze LV3   59 44 28 5 9 Negate Cane Brain Food, ?? gold coins

*Remember to do not kill Spiriel if you want her to join you in Scenario 3!

Enemies inside Ruins:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Harpy x2 52 0 None Panic 47 34 23 6 4 None Angel Wing, ?? gold coins
Thief x1 62 0 None             Broad Sword None*

*Let the thief unlock the chests, then hit him to get the item.

Items to be found in the tomb:

- Dark Matter - inside treasure chest.
-
Large Mithril - inside barrel.
-
Mitra Ankh - inside locked treasure chest.
-
Potion - inside barrel.

Aspia Catacombs:

The beautiful general Spiriel will be standing in the main room if you didn't kill her. She is no longer possessed and you can talk to her, but once you leave she won't be there anymore.

To proceed in the game, follow the path Basanda was blocking and turn to the left. Talk to the guards, then continue walking until Fynnding comes and talk to you. He advices you to go to Malorie Castle and talk to Lord Tristus and Lady Margaret. Exit Aspia Catacombs from the way you entered and go to Malorie.

Note: you can enter the Ancient Holy Palace already if you want and fight the Hero's Test. However, I advice you leave this to do later.

Malorie:

You may have noticed that the gates of Malorie city are now open. Also, the weapon merchant is back in business, so you can buy some weapons. Remember to bug him to get a Giant Cestus (11000 gold coins) and a Magnum Bow (15000 gold coins). Talk to the item seller from the wrong side of the counter ans she'll give you a Healing Rain for free. After you're done, go to Malorie Castle.


Fynnding

Once you're into the castle go upstairs. Enter Lord Tristus' and Lady Margaret's room to discuss the plans to save Algernon and defeat the Colossus.

Fynnding, a male Birdknight, joins you during the conversation. He's a great character, too bad he joins so late in the game.

Leave the castle and go to the city. You can hire mercenaries in the bar to help you to fight the Colossus, and get more Mithril weapons made in the Smithy. Once you're prepared, leave Malorie and go to Aspia Catacombs again (use the Statue Gem in the Statue at Aspia's Wall). Prepare for the ultimate battles of this scenario!

Aspia Catacombs:

Here you can choose what to do next...

You may enter the "Hero's Test", an optional battle to train your characters and build their levels, get more gold and extra items. To that, enter the Ancient Holy Palace (door to the right, near the sign in the wall). This is highly recommended.

However, if you want to fight the Colossus immediately, go straight and Fynnding will give you the final advices for the battle. (please skip the "Hero's Test" section in the Walkthrough).

Hero's Test:

The Hero's Test is optional, and is composed by four battles, that must be beaten consecutively. That means if you cast Return or use an Angel Wing, you must fight all the battles again. Your characters' HPs, MPs and abnormal status will be restored at the end of each battle. Prepare yourself...



Hero's Test Battle One:

This is an easy battle, very good to train your low level characters. Remember to inspect the second pillar to the right to find a
Large Mithril.

Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Skeletons x?* 23 0 None Critical Hit 20 16 15 5 5 Steel Sword Antidote Herb, 70 gold coins
Succubus x1 BOSS 26 10 Blaze LV2 Charm Attack 20 16 13 6 4 None Fairy Powder, 170 gold coins

*Appear during battle.



Hero's Test Battle Two:

Another easy battle. It may take too much time however, because you must go up all the stairs to kill the boss. The best way to win this battle quickly is to have
Eldar to fly to the top and kill the boss.

Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Hell Hound x?* 32 0 None Paralyze Attack 31 24 17 6 3 None Fairy Powder, 270 gold coins
Hydra x?* 47 0 None Acid Breath 33 23 10 4 2 None Healing Drop, 250 gold coins
Harpy x1 BOSS 52 0 None Panic 47 34 23 6 4 None Angel Wing, ?? gold coins

*Appear during battle.



Hero's Test Battle Three:

This one is a bit harder. There are many enemies popping up and it may be a nice time to gain experience points. Despite the boss' high physical defense, he's no match for strong magic, take advantage on this. You can find some cool items in this arena:

- Large Mithril - inspect the first pillar to the right.
-
Large Mithril - inspect the third pillar to the left.
-
Small Mithril - inspect the fourth pillar to the right.

Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Cerberus x?* 54 0 None Fire Breath 48 35 20 6 4 None Healing Drop, ?? gold coins
Griffon x1 80 0 None Tornado           None Healing Drop, ?? gold coins
Harpy x1 52 0 None Panic 47 34 23 6 4 None Angel Wing, ?? gold coins
Lizard Man x?* 51 0 None Critical Hit 46 30 16 5 3 Power Axe Power Axe, 510 gold coins
Giga Breaker x1 BOSS 170 0 None Full Swing             ??, ?? gold coins

*Appear during battle.



Hero's Test Battle Four:

Prepare for a hard battle. The
Skull Mage has the strongest summon spell on this Scenario, Tiamat LV2, and the annoying Soul Steal magic, that may kill your characters instantly. Be sure to keep everyone together to avoid instant deaths on Tiamat LV2, and cast Irene's or Murasame's Resist LV2 to reduce magic damage. Also, be prepared to save and load several times if you want to keep everyone alive.

Items to be found on this arena:

- Large Mithril - inspect the first pillar to the left.
-
Large Mithril - inspect the second pillar to the right.

Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Blue Dragon x1 120 0 None             None Goddess Tears, ?? gold coins
High Wizard x2 90                   Iron Circlet, ?? gold coins
Skull Mage x1* BOSS ???   Tiamat LV2, Soul Steal LV2             Tiamat Rod Justice Sword, ?? gold coins

*The Skull Mage has 1000 HP and recovers 15 MP per turn.



End of Hero's Test:

You'll be able to open the treasure chest that was guarded by the Skull Mage. The Tiamat Rod is the grand prize for this victory. Congratulations!



Important Warning:

Before entering the last battles in this Scenario, make sure you remove all of your important items of the HQ, and give them to your characters to carry. That's because you'll be unable to access it in other Scenarios, meaning you'll lose everything it's there! Watch out!

Battle #28:

This battle is very special for the following reasons: it has two battlefields and all of your characters must fight it. The main team (leaded by Synbios) will be in the bridge of Aspia Castle, and the reserve team (leaded by Fynnding) in the dam.

You don't need to attack the Colossus, he's not the boss. Move the Bridge Team near to the castle doors, and resist to Colossus' atacks the maximum possible. To win this battle, you must kill the Giga Breaker with the Dam Team and release the water to take out the Colossus. Once you made it, you'll have one single turn to move the Bridge Team to a secure position, that's exactly near the castle doors.

The Colossus can't be killed. Each 1000 HP taken out of him will make one of his arms fall. Once both arms have fallen, he can't be damaged anymore.

Enemies of the Bridge Team:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Bow Knight x4* 57 0 None               Fairy Powder, ?? gold coins
Giga Breaker x2* 170 0 None               ??, ?? gold coins
Griffon x?** 80 0 None Tornado           None Healing Drop, ?? gold coins
Silver Knight x5* 60 0 None Dominion Ray             Healing Drop, ?? gold coins
Sorcerer x1 65   Blaze LV3, Freeze LV3               Fairy Powder, ?? gold coins
Colossus x1 ??? 0 None               ??

*Appear more during battle.
**Appear during battle.



Enemies of the Dam Team:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Bow Knight x1 57 0 None               Fairy Powder, ?? gold coins
Griffon x2 80 0 None Tornado           None Healing Drop, ?? gold coins
Silver Knight x6 60 0 None Dominion Ray             Healing Drop, ?? gold coins
Sorcerer x2 65   Blaze LV3, Freeze LV3               Fairy Powder, ?? gold coins
Giga Breaker x1 BOSS 170 0 None               ??, ?? gold coins


The Final Battle:

Prince Arrawnt will exit from Aspia Castle after Synbios' forces manage to defeat the Colossus. Now you must face him, this is the final battle. Note that if you cast Return on the Final Battle you must fight the Colossus Battle again, so you shouldn't retreat.

Arrawnt has 600 HP and is able to use this Spark Blade for a Spark LV3 spell. Your victory will be easier if you kill the mages behind him and use some defensive spells. Good luck!

Enemies on the Final Battle:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Blue Dragon x?* 120 0 None             None Goddess Tears, ?? gold coins
Bow Knight x2 57 0 None               Fairy Powder, ?? gold coins
Giga Breaker x2 170 0 None               ??, ?? gold coins
High Wizard x2 90   Spark LV3, Aura LV2               Iron Circlet, ?? gold coins
Prince Arrawnt BOSS ??? 0 None Photon Rage           Spark Blade ??, ?? gold coins

*Appear during battle.

Aspia Castle Bridge:

Congratulations!! You have finished Shining Force III Scenario One!! I won't spoil the ending sequence here, just watch it and prepare to play the next Scenarios. Your adventure was just starting...

End of Chapter Six




END OF Shining Force III Scenario I