Chapter Two Guide


Railhead City:

The automatic camera will show you a nice view of the Railhead city, until Grace appears entering the Headquarters. Then, she will talk to the others and King Benetram will ask Synbios to go into the Train Station. Before doing this, however, you may want to get some goodies hidden in the city, as following:

- 20 gold coins - inside shelf in the 2-floor house near the church.
-
Blue Ruin Map - inside treasure chest in the small house near the church.
-
Large Mithril - inside chest in the 2nd floor in a house near the gate of the city.
-
Quick Chicken - inspect one of the tables were workers are drinking in the bar.

In the Item Shop, you can bug the merchant until she sell you a Loincloth (for 8 gold coins) and a Potion (only 300 gold coins). :) In the Weapon Shop, buy a Power Ankh in the "Deals" section for 200 gold coins, don't miss it! (it's a nice idea to equip it on Grace, she will be able to use the Tornado spell).

Note that there are two houses locked, I'm not sure if it's possible to enter them. Maybe in the next Scenarios??

If you went to the bar, you should see Julian having a drink. You can talk to him, but he won't join now. Note that the other side of the train track is unacessible by now, due to some people standing in the way... Just enter the Train Station, and there you can get more items:

- Happy Cookie - inside chest behind a table, in one of the bookshelves rooms.
-
Healing Drop - inside a vase with plants, in the room full of people.

Once you get the items, take a look on the train platform. Note that there's a soldier that can be pushed around (he looks like Saraband's Messenger). However, it's importance is still unkown.

Then, try to leave the station: the Imperial Army enters looking for King Benetram. Go to the Headquarters and the party will decide to escape hiding with the cargo. Now, the people are no longer blocking the other side of the track, so you can go to the cargo room, but you should get this first...

- Large Mithril - inspect a box near the front of the train steam.

Okay, now you can enter the cargo room, prepare for the battle!

Battle #6:



Irene

The bandits stealing cargo find Irene hiding in a box. Seems like it was her only way to escape from the Empire, and now she's in trouble. Benetram asks you to help her.

If you talk to her during the battle she will join you, but you must go to her quickly, before she's killed. The best way is to enter the right hole in the cargo and exit using the hole next to her. You won't regret it, Irene is a great character, specially after promoted to Master Monk.

Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Scaven x3 16 0 None None 12 8 9 5 2 Steel Sword Medical Herb, 55 gold coins
Sniper x2 16 0 None None 13 9 8 5 2 Small Bow Antidote Herb, 70 gold coins
Bird Man x4 18 0 None None 13 10 9 6 2 Steel Sword Angel Wing, 70 gold coins
Goblin x3 17 0 None None 14 11 6 5 2 Mace Medical Herb, 60 gold coins
Dark Mage x2 15 7 Tornado LV2, Freeze LV1 None 12 8 10 5 4 Wooden Rod Medical Herb, 90 gold coins

Ally:

Name HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Item
Irene 14 11 Heal LV1 None 15 8 9 5 5 Cloth Glove Medical Herb


Again, there are breakable barrels, they hide some items:

- Healing Drop - break one of the barrels...
-
Healing Rain - break the barrel in the top of pile of crates.

Note: this battle has no boss. You must defeat all the enemies to win.


Escape from Railhead:



Julian

Now your party must leave the city, since the Imperial Army is looking for King Benetram. You can buy weapons, save the game or get items if you missed any. Once you leave, Julian will join the force, and another battle will take place.


Battle #7:

Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Sniper x2 16 0 None None 13 9 8 5 2 Small Bow Antidote Herb, 70 gold coins
Bird Man x7 18 0 None None 13 10 9 6 2 Steel Sword Angel Wing, 70 gold coins
Destonia Soldier x4 18 0 None None 15 10 10 6 2 Halberd Medical Herb, 65 gold coins
Priest x1 18 12 Heal LV2, Tornado LV1 None 15 11 7 5 4 Power Ankh Medical Herb, 90 gold coins
Imperial Mage x1 16 7 Blaze LV2 None 14 9 12 5 4 Bronze Rod Fairy Powder, 80 gold coins
Battalion Leader x1 BOSS 40 0 None None 19 11 9 6 4 Halberd Healing Drop, 70 gold coins


Inside Tomb:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Sniper x1 16 0 None None 13 9 8 5 2 Small Bow Antidote Herb, 70 gold coins
Goblin x1 17 0 None None 14 11 6 5 2 Mace Medical Herb, 60 gold coins
Thief x2 17 0 None None 15 9 22 6 3 Steel Sword None*, 85 gold coins

* There are two locked chests in this tomb. Let the Thieves unlock them and get the items, so hit them to get the items for you. The items in this tomb are:

- Goddess Tear - inside locked treasure chest.
- Protect Ring
- inside locked trasure chest.


Going to the Switching Point:

Once the battle ends, Julian guides your army to the switching point. There you'll have to save some refugees from the empire while Medion fights another foe... You'll be questioned here but your answer (Yes or No) won't change anything, so say what you think it's better. Now, another battle, and one of the hardest of the game.

Battle #8:

In this battle, the hardest thing is to save all the five refugees, but it is possible. Each refugee you save gives 10 experience points to ALL party members, so you can receive up to 50 experience points if you save them all! Be sure to save, reset and go back until you do it... don't give up, it is not easy, really.

Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Sniper x3 16 0 None None 13 9 8 5 2 Small Bow Antidote Herb, 70 gold coins
Destonia Soldier x10 18 0 None None 15 10 10 6 2 Halberd Medical Herb, 65 gold coins
Dwarf x3 22 0 None None 17 13 6 4 2 Small Axe Medical Herb, 60 gold coins
Imperial Mage x1 16 7 Blaze LV2 None 14 9 12 5 4 Bronze Rod Fairy Powder, 80 gold coins
MP Commander x1 BOSS 50 0 None None 20 12 11 6 6 Broad Sword Healing Drop, 90 gold coins


My strategy for this battle is the following:

Equip the Protect Ring in Julian and the Life Ring in Dantares. In the start of the battle, have them both and Obright to cross the track by their 3rd turn. Dantares has the best walking range and must be the one who pushes the switch. If you don't switch the tracks, all refugees die.

NOTE: These three are the easiest to cross the track before the train blocks it, and due to this I suggest you to try them... but it's just my personal strategy. It is possible to have up to 5 characters to cross the track if you manage to place them correctly (see detailed explanation in the Rumor Mill section)!

Now, back to my strategy... The other team (Synbios, Masqurin, Grace, Hayward and Irene) should go to the right to defeat most of the enemies, including the boss.

Playing as the refugees, just advance the maximum possible, and try to cross the tracks before the soldiers reach them. By doing this, Julian's team will be able to get the Gale Ring in the rock between tracks and attract the enemies, so they won't attack the refugees. Since Grace and Irene cannot be in this team, you must heal wounds by using the Protect Ring (use for Heal LV2) and items (due to this the Life Ring is so useful, since it regens HP).

Synbios' team can get the Healing Drop in a tree, and the Large Mithril in a rock near the boss (view screenshot). Once the refugees cross the track, the train will block the soldiers, and they will be safe. You made it!


Switching Point (after battle):



Cybel

A female Knight, Cybel, joins your team after the battle. She's a centaur just like Dantares, and is very skilled with Halberds.


Inside the Train:

Inside the train, go to the passenger car after the dialogue. There, you can talk to the refugees you saved in the last battle, buy items and weapons. There is an Armor Milk in a treasure chest in this car. If you use the buy trick with the Item merchant, she will sell you a Goddess Tear for only 300 gold coins.

Now go to the other car, where there is a priest, and get the Chicken Feed in a barrel. Use it in the chicken in the top of crates, as in the picture below (Stay near it, press "A" button, select "Item" menu, then "Use"):

The chicken will follow Synbios when he uses the item on her. That's all to do about the chicken by now, just go back to the car where you started and stay near Benetram and Grace for the next event, and some enemies will arrive.

Note: ever noticed you can push some of the sitting chickens? Try it for the fun, since tehre's no known use for that.


Battle #9:

There is no boss in this battle, you must kill all the enemies to win. Remember to get the items in the barrels:

- Angel Wing - break barrel during battle.
-
Fairy Powder - break barrel during battle.
-
Healing Drop - break barrel during battle.

Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Assassin x3 28 0 None Poison Attack 18 13 10 6 3 Steel Sword Healing Drop, 90 gold coins
Bird Man x6 18 0 None None 13 10 9 6 2 Steel Sword Angel Wing, 70 gold coins
Dwarf x2 22 0 None None 17 13 6 4 2 Small Axe Medical Herb, 60 gold coins
Dark Mage x1 23 14 Blaze LV2 None 16 11 13 5 4 Bronze Rod Antidote Herb, 120 gold coins



The Train (after battle):



Eldar

Zero and Eldar, two Birdsoldiers, will arrive and talk to you. They'll tell your party that the track is broken shortly ahead, so you must reach the engineer to stop the train! In the roof of the train, however, there are some bandits and you must defeat them. Eldar, the female birdsoldier, joins the party, while her younger brother Zero flies to the passenger car to save the people there.


Battle #10:


Enemies:

# HP MP Spells Specials Attack Defense Agility Speed Luck Weapon Drops
Assassin x4 28 0 None Poison Attack 18 13 10 6 3 Steel Sword Healing Drop, 90 gold coins
Bird Man x2* 18 0 None None 13 10 9 6 2 Steel Sword Angel Wing, 70 gold coins
Dwarf x4 22 0 None None 17 13 6 4 2 Small Axe Medical Herb, 60 gold coins
Dark Mage x4 23 14 Blaze LV2 None 16 11 13 5 4 Bronze Rod Antidote Herb, 120 gold coins
Shiraf x1 BOSS 80 0 None Power Crash 20 14 9 5 8 Mace Goddess Tear, 160 gold coins

*once your party advance, about two more will appear.

There is also an important item you should get:

- Large Mithril - inspect the front of train engine. (Eldar is a nice one to go there).


Outside the Train:

Synbios' army defeats Shiraf and is able to stop the train before they crash. Now, unable to continue the travel by train, they decide to go to the cursed village of Quonus, since it is near that point.


End of Chapter Two

"The Synbios battalion arrived in Railhead to merge with Produn's army, which was supposed to be waiting there. Instead, they were greeted by a Border Guard unit placed there by Prince Arrawnt to protect the train station. To avoid fighting the Border Guards, Synbios and his crew left. They ran into Prince Medion at a rail switch point. By working together, the two nobles managed to save a band of refugees whose lives were in danger. Synbios and his party then boarded a train, and ruined a gang of bandits' bid to take over the train and its cargo. But with the destruction of the rail tracks, they were forced to disembark."